Modern Warships Ship Upgrades Guide
Every module stage is guaranteed after 0.107 — fixed Credit costs, Upgrade Points, and smarter F2P planning.
Upgrading ships is the backbone of Modern Warships progression. Credits pour in from every match, and since the Virtual Worlds 0.107 update, every module upgrade stage succeeds on the first attempt — RNG failure is gone. Fixed Credit costs and Upgrade Points replace the old gamble loop. Understanding the new economy keeps you from overspending on a hull the meta left behind, while still pushing one main ship to competitive strength.
Read the full patch breakdown in Virtual Worlds 0.107 before planning your next Credit dump.
What changed in 0.107
Before 0.107, weapon and module upgrades could fail after early guaranteed tiers, burning Credits without a level gain. That system is completely removed. Today:
- Every upgrade stage succeeds when you pay the listed cost.
- Fixed Credit prices display before you confirm — no hidden failure rolls.
- Upgrade Points gate higher stages; earn them from missions, events, and the Battle Pass.
- Stealth modules can no longer be upgraded — base stealth values are fixed per hull.
This is the biggest F2P quality-of-life shift in years. Progression is predictable, but Upgrade Points become the new bottleneck instead of bad RNG streaks.
Upgrade basics
Each ship carries multiple upgrade tracks:
- Hull level — increases base stats and unlocks module slots.
- Weapon upgrades — boosts missile damage, gun reload, torpedo speed, etc.
- Modules / consumable slots — advanced gear covered in Advanced Consumables.
Upgrades happen in the port screen by selecting a ship, opening its upgrade panel, and spending Credits plus any required Upgrade Points. Gold still shortcuts timers or bundle purchases — treat Gold as emergency fuel, not your primary upgrade currency. See F2P Progression for Gold budgeting and Battle Pass Credit shops.
Check your Inventory before buying duplicate modules you already own from event rewards.
Upgrade Points and fixed costs
Each stage now shows two numbers: Credits and Upgrade Points. Both must be available before the upgrade completes. Because success is guaranteed, the real decision is whether you can afford the full chain — not whether you dare roll the dice.
Practical rules for Upgrade Points:
- Prioritize your main ranked hull — do not spread Points across five ships.
- Finish daily and weekly missions — they are the steadiest free Point income.
- Progress the Battle Pass — free and premium tracks both feed upgrade materials and Credits.
- Save Points for core weapons first — hull cosmetics and side modules can wait.
If you run out of Points, keep earning Credits in offline mode and return when missions refresh. There is no penalty for waiting; you simply cannot skip the Point cost.
Stealth is no longer upgradeable
Submarines and stealth-focused hulls lost their stealth upgrade track in 0.107. Stealth rating is fixed at whatever the ship ships with. You cannot invest Credits or Upgrade Points to push detection circles smaller.
Gameplay impact:
- Pick submarines for their base stealth and torpedo kit, not upgrade potential.
- Surface ships with innate stealth bonuses matter more — read Stealth and Detection for circle mechanics.
- Do not budget Upgrade Points for stealth modules that no longer exist in the UI.
How 0.107 changes F2P planning
Free players gain the most from guaranteed upgrades:
- No more Credit sinks on failed rolls — every Credit spent buys real progress.
- Predictable timelines — you can plan exactly how many matches fund the next stage.
- Battle Pass value rises — Credit bundles and Upgrade Points in the pass replace what codes used to cover.
- One-hull focus still wins — depth beats breadth; a fully upgraded destroyer still crushes three half-built hulls.
Pair this guide with F2P Progression for daily habits and Battle Pass tier priorities each season.
Credits versus Gold in upgrades
| Resource | Primary use | Scarcity |
|---|---|---|
| Credits | Standard upgrade costs (guaranteed) | Moderate — farm via PvP and offline |
| Upgrade Points | Required for mid-to-high stages | Moderate — missions and Battle Pass |
| Gold | Premium shortcuts, rare bundles | High — save for Battle Pass and events |
| Event tokens | Seasonal upgrade materials | Limited time |
Promo codes may grant Credits when active — verify on official Discord before redeeming. When codes are quiet, the Battle Pass Credit shop fills the gap.
Which upgrades matter most
Priority depends on ship class — see Ship Classes for role context:
Destroyers
Upgrade missile damage and reload first, then hull speed modules. Your alpha strike defines trades.
Frigates
Gun accuracy and AA before exotic missiles. Frigates anchor team defense.
Carriers
Aircraft durability and payload before hull armor. If you cannot land strikes, tankiness is irrelevant.
Submarines
Torpedo handling and sonar modules where available — stealth upgrades no longer exist, so torpedo alpha matters more.
Beginner Builds lists starter weapon priorities per hull. Missile Builds covers endgame missile min-maxing after your base upgrades land.
When to stop upgrading a ship
Stop investing when:
- The hull drops to B-tier or below on the current Tier List.
- You unlocked a strictly better ship for the same role.
- Remaining Upgrade Point costs exceed the price of buying and upgrading a meta replacement.
- You play casually and mid-tier upgrades already clear PvE content.
Sunk-cost fallacy still kills accounts. Maxing a discount hull is worse than mid-tier upgrades on a top-tier Tier List pick.
Upgrade order for new accounts
- Main destroyer or frigate → core weapons through every affordable stage.
- Equip flares and one missile type — Missile and Flare Tactics.
- Second ship only after the first reaches competitive weapon levels.
- Push Upgrade Points into Tier List S/A hulls before side projects.
- Advanced consumables after core weapons plateau.
Clan and competitive context
Clan Wars expect near-max upgrades on meta hulls. Casual players can stop earlier; clan officers should coordinate who invests in which shared counters.
Use the Playstyle Picker before dumping Upgrade Points into a ship that mismatches your preferred role.
Patch changes
Balance patches rebalance weapons independently of upgrade levels. After major updates like Virtual Worlds 0.107, re-check whether your upgraded weapons still shine — the Player Review summarizes community reactions quickly.
Frequently Asked Questions
Quick answers to the most common questions.
Are ship upgrades still RNG after update 0.107?
No. Virtual Worlds 0.107 removed upgrade RNG entirely. Every module stage succeeds when you pay the listed Credit and Upgrade Point costs.
What are Upgrade Points and how do I earn them?
Upgrade Points are a currency required alongside Credits for higher upgrade stages. Earn them from daily and weekly missions, events, and Battle Pass tiers.
Can I still upgrade stealth modules?
No. Stealth modules can no longer be upgraded after 0.107. Each hull has a fixed stealth rating — invest Upgrade Points in torpedoes and sonar instead.
Should I upgrade one ship or many?
Focus one main hull through every affordable stage before spreading Credits and Upgrade Points. One strong ship beats multiple under upgraded ships in ranked.
Which weapons should destroyers upgrade first?
Prioritize missile damage and reload, then hull speed. Destroyers win through alpha strikes and positioning, not passive tankiness.